There’s still a crash at exactly the same area. Also some of the mesh for the characters is missing (see pictures).
Here are the errors I get when getting in the cell with the TESCS:
Actor ‘aoabloodgolemanvil’ needs to have a ‘skeleton*.nif’ model instead of ‘creatures\stormatronach\REDskeleton.nif’.
Model Load error: in ‘creature\stormatronach\REDskeleton.nif’ Will use default object Marker_Error.nif.
Could not find node extra data for ‘BASE ‘creatures\stormatronach\REDskeleton.nif’
NiControllersSequence::StoreTargets ‘creatures\stormatronach\runforward.kf’ failed to find target with the following identifiers: m_pcAVobjectname m_pcCtlrType m_pcPropertyType(null) Bip01 (there are every body parts named after Bip01 and it goes on forever) NiTransformController
Model Load Error: in Dungeons\Ruininteriors\Traps\RuinsRoomCeilingTrapB.NIF Will use default object Marker_Error.nif.
Model Load Error: in Dungeons\Ruininteriors\Traps\RuinsRoomCeilingTrapA.NIF Will use default object Marker_Error.nif.
I tcled my way throught the castle until I reached the smuggles cave (no idea if it’s part of the mod). Everything seems find but here are ingame screenshot bugs (the mesh problem of the guards were there before the patch):
I’ll post on TESnexus after this, TLC website bugs too much.
The problem is linked to the blood golem’s mesh and skeleton. If you open the monster or the room it’s in (in the TEScs), it sends billions of error.